Zen Combat Training Simulator System (ZEN CTSS) is a ‘live’ simulator that allows tactical exercises with troops, as in actual battlefield, complete with own and enemy forces in terrains of choice. Commanders at all levels can carry out maneuvers in all operations of war. The simulator assimilates lasers fired from different weapon systems and effectively records the result of the engagement.
The tactical combat simulator enables use of personal weapons, battalion support weapons and all major combat firing weapon systems in actual or simulated form. It simulates artillery fire and minefield from specified regions.
Zen Combat Training Simulator System (ZEN CTSS) uses harness sets for man and machine and integrates GPS, Control Unit and the Communication Module. Alarm units are activated on being hit and the nature of alarm varies depending on the severity of injury/damage the hit would cause. The tactical simulator deactivates and records the damage and enables resetting. The initiative is always with commanders. The exercise is initiated by the umpire through Umpire Control Gun.
The Exercise Control Centre records, collates and analyzes the information. It is fully integrated with all the elements and controls the tactical battles at battalion/regiment/brigade level. It enables briefing debriefing, planning of operation, analysis of terrain, force employed or assessed, collation of data, recording of events and assessment of performance.
Zen Combat Training Simulator System is ideal for all Army Tactical Forces in training in near real scenarios and enables training of large troops in a cohesive manner in confidentiality.
Combat Training Simulator System Key Features:
- Laser-based, real time, force-on-force training system
- Collective training of troops from Section to Brigade plus
- Laser unit on all personal and battalion-support weapons
- Artillery, mines, grenades, smoke and other battlefield weaponry simulated
- Terrain of your choice
- Records kills, grievous injuries, bullets fired, bullets remaining etc
- Alarm unit activates and inhibits soldier, weapon and equipment, and vehicles
- Control retained by commander through Umpire Control Gun
- Rugged, laptop-based Exercise Control
- Commanders can conduct briefings, plan operations and analyse terrains